3D Environment Artist and Level Designer
Hi, my name is Aleksandar Petrushevski but most of the people call me Alek, i m focused on 3D Environment Art and Level Design, that is mostly for games and in Unreal Engine. All this started in the year 2015.
I have two certificates for Autodesk 3Ds Max, the most software i use and i m proficient in my workflow is with 3Ds Max, Zbrush, Substance, Speed Tree, World Creator, Photoshop, Quixel and Unreal Engine 4/5. I have used other software but for now those are my favorites who i like working with for Environment Design.
I do love to make modular assets and optimize my environments. I have decent knowledge for 3D Modeling, Texturing plus managing polygon count, UVs and texture budgets. I do most of the work in Unreal Engine as environment artist where i do level design, lightning (mostly real time/dynamic), making master materials, optimizing levels, procedural foliage with volumes and other tools related for environments, and have some knowledge for Unreal Blueprints code. I like to make some of my own tools and master materials in Unreal for easier/faster workflows and better end results.
I also have experience working with teams and have been wearing many hats in small teams. Lastly to mention that i have worked with Source Control as Perforce, GitHub, and Assembla SVN.
I love people, nature, animals, technology and positive thinking ๐
Some of my work can be found here :
Aleksandar Petrushevski (artstation.com)